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Old May 29, 2008, 07:25 AM // 07:25   #141
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I've been playing WoW lately - I wouldn't touch it for PVP, but it's a better PVE game by far imho.
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Old May 29, 2008, 08:11 AM // 08:11   #142
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this is wierd lol, i've played both games, WoW & GW.
but tbh, i like GW cos of the focused story,
but WoW excells quite a bit over GW, for one, it's massive, you have all sorts of professions and stuff, but GW doesn't.
atleast gw2 supposedly has professions and stuff

ciao
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Old May 29, 2008, 08:52 AM // 08:52   #143
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Originally Posted by Abedeus
Agree, although the point is that some people don't see the difference between TRUE RPG's and hack'n'slashes.

I have been playing Role Playing Games for almost 30 years now....

A Role Playing Game is a game in which you play a role. Hmmm simple enough.

Cops and robbers with cap guns is a Role Playing Game. A game in which I take on the role of Krag the Brainless Barbarian in order to hack and slash the demonic hordes of the evil cucumber lord is a Role Playing Game...

Play style doesn't change the basic fact that if you are playing a game that requires you to take on the role of a character you are playing an RPG.
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Old May 29, 2008, 09:13 AM // 09:13   #144
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Ultima Online was my first MMORPG, and it has many aspects that modern MMOs should really copy.

Unfortunately, EverQuest became more popular.

In comparison to UO, the focus was so much more on combat. Ultima Online had housing, mounts, crafting, meaningful crafting (keke), interesting transportation system (moongate, recall, mark and similar spells) and a real story.

It was based on the fictional "Britannia" of Richard Garriott, present ingame as Lord British. The map was based on North America plus some island, the pirate island Buccaneer's Den was interestingly placed where Cuba should be...^^

This game initially did not have quests at all, but it kept people playing. You had much more ways to interact with the environment and items than WoW,EQ,EQ2,GW+ other modern MMOs together.


The more people that started playing UO, the more player interaction on a rpg basis got lost. Especially young male players really love MMOs, instead of playing with Barbie dolls. But the "Knight that kills them all" usually ends up as a whiny PK, more disturbing player events than being a valuable addition to the world *cough*.


UO got overhauled recently, but I cannot recommend it anymore nowadays. Great system, but it starts showing its age. Someone modern players do not accept this kind of game anymore.

First impression of a new UO player (this is very cynical, beware):

Q: Where is the Quest, what shall I do?
A: Whatever you want.
Q: What?
A: For example you can train fencing, swordsmanship. Go to the practice dolls there. Or you can lumberjack to train your strength.
Q: What is max level?
A: There are no levels at all, you will develop attributes and skill points that you can distribute on various abilities.
Q: How do I know what level the zones are for?
A: There are no levels or zones, you will see which mobs are strong and which are not.
Q: How do I see if mobs are green/yellow/red to me
A: This is not EverQuest, there are ...
Q: (interjection) This game must suck
A: ...


As long as people prefer pure combat oriented progression games, I see little chance that we will see at least some minimum of RPG in mass morpgs.

If you are a hardcore RPG player, stick to pen and paper, D&D or try some private Ultima Online servers. Experiences on the RPG servers of almost every MMO nowadays, including the official UO servers, really make me give you the impression that nobody should even bother to try it there.
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Old May 29, 2008, 11:20 AM // 11:20   #145
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Quote:
Originally Posted by Hermos
That's an opinion based argument.
Definitely true, regardless.
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Old May 29, 2008, 12:40 PM // 12:40   #146
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The reason GW is still fun despite the imbalanced PVP and fading community is that it combines elements of strategy, role playing and twitch, unlike any other MMORPG.

Quote:
Originally Posted by Lawrence Chang
I'd still rather play WoW. Only reason I "log on" to GW is cuz i got nothing better to do. And its free....
WoW is about as much fun as 9Dragons or Maple Story except it's graphically inferior and you get to pay for the privilege of completing really boring quests.
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Old May 29, 2008, 12:56 PM // 12:56   #147
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Inferior? If I wanted to play a good-looking game, I would play Crysis non-stop. I want an entertaining game. That's why I had to lower graphics level on Hellgate London, because game drops to like 5-10 FPS when there are 30+ monsters + 5 my monsters + my weapon throwing hot lava on enemies.

And again, you are hypocrites a bit. You say that OPINIONS are not FACTS. If someone likes maple story and thinks it's fun, that's an opinion. But you are also using an opinion that WoW is worse.

Oh, and Inferior graphics = lesser requirements = more people with older computers. Because if Crysis had requirements of, let's say, GW, then it would be insta-hit, as long as it would be as beautiful as it is now.
Btw, Windows isn't the best. It's the most popular and has a lot of options from various systems, but most of the people use it because of the support from software and hardware producers. Oh, and I now few people (like myself) that still like to play MS-DOS games and don't want to use DosBox.

Quote:
The reason GW is still fun despite the imbalanced PVP and fading community is that it combines elements of strategy, role playing and twitch, unlike any other MMORPG.
Because bringing 40 warriors/spellcasters into a raid/high-end dungeon/other high-end crap is instant win. Right? I see that you didn't play many MMORPGs ;d

Quote:
really boring quests.
Oh, and in GW quests are fun. They WERE fun. Back in Factions, or maybe even Prophecies. Besides, I just finished playing a 2-hours marathon (;d) of Hellgate: London. And even though Flagship Studios is just a part of the old Blizzard, I know why quests ,,kill 10 monsters, bring their loot, come back for reward'' are not boring. Because PvE is FUN. F-u-N. Not repetitive. And fights are challenging.

I dunno if you live in 2005/6 all the time, but elements of strategy in GW died after Ursanway started rolling through pve.
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Old May 29, 2008, 02:29 PM // 14:29   #148
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What's the point in telling people who enjoy the game that it isn't fun, over and over again?

I've become bored of Guild Wars, but I don't actively go around trying to grind down the opinions of people who still like playing the game.

Not everyone still playing the game now has been playing for years; nor would they all be using Ursan.

Let them be, for Christ's sake.
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Old May 29, 2008, 06:39 PM // 18:39   #149
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I still like GW. But haven't play it since January because of my ISP decide to do something about internet routing. Casing my ping to climb above playable condition.
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Old May 29, 2008, 06:52 PM // 18:52   #150
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<3 gw cause its for poor ppl like me.
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Old May 29, 2008, 07:26 PM // 19:26   #151
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Quote:
Originally Posted by yesitsrob
I've been playing WoW lately - I wouldn't touch it for PVP, but it's a better PVE game by far imho.
I agree WoW is so much the better PVE experience. At least you continue to have goals some you may never complete, but, at least there's something instead of max level 20 and 15^50 to WoW. Long live the King of rpg gaming...WOW.
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Old May 29, 2008, 07:30 PM // 19:30   #152
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Age of Conan actually is a very good game with good PvP and an incredible real time combat system. The fatalites remind me of classic mortal combat. Executing a combo as a finish kill has a chance to do some insane horrible death kill on an enemy.
One of the craziest is one where you wield a two-handed sword, and then you stab the enemy through his heart, let go of the sword, and then just start laughing at him(your avatar laughs really freaky) and then you take out the sword and cut off his head in a clean slice.

its like that part in the lord of the rings, where Aragorn fights that Uruk-hai leader just before Boromir dies in Fellowship of the ring!


EDIT: but what sucks about AoC is the long lvl times... they got... only 5 zones and not that many quests. still they decided to stretch it out to 250 hours... my god.:/
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Old May 29, 2008, 07:42 PM // 19:42   #153
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Quote:
Originally Posted by Bryant Again
Hard to implement mods on the 360 (which it was *also* very successful on).

I don't see what's so stupid about that, though. He's just putting up a fight. I guess it depends, though, but I've never found myself complaining.



Rogue 16, Assassin 4. I wasn't evil until later in the game.



I considered Morrowind the joke compared to Daggerfall. The only game that's really followed in Arena's footsteps was DF. Everything else after - Redguard, Battlespire, Morrowind, OB - were just all spin offs, but all great games. I considered Oblivion a much more "return to form" more than anything else in the Elder Scrolls series. I loved every single one of them, they're just all different. Oblivion was a bit more simplified, true, but the essence still remained.

Regarding NWN, it just felt a bit impersonal. Everything had to be pre-determined by the player. It wasn't until SoU and HoTU that I really started to get insanely hooked into the series, leading me up to NWN2 (which was a little rusty, still great) and the incredibly expansion that is MotB.
You an me must be kin! I enjoyed "Daggerfall" more than any other computer rpg out there except for the Ultima Series II-V and those would all be at the same level. Morrowboring was a joke to me and the combat system one of the most toddler toy types I ever saw. Daggerfall allowed you to feel like you were actually battling. Morrowboring was an activity in click+hold+release combat, how boring. Then along came "Oblivion" and brought back SOME of the fun of Daggerfall combat although the world shrunk by 100's of thousands of miles lol. But, I still enjoy the combat engine of Oblivion much much more than that romper room style in Morrowboring. The leveling system in all of the Elder Scrolls series still needs fixing though because it's just too easy to powerhouse yourself into a practically indestructable monster in all of them. Plus, it's kinda sad you have to put your primaries into your minors so you don't level so fast. That's my only beef with the Elder Scrolls series, but, I still likes all of em except Morrowboring.
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Old May 29, 2008, 07:53 PM // 19:53   #154
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Red Sonya, are you really trying to suggest that Oblividumbdown was better than Morrowind?

Oblivion is not an Elder Scrolls game, it's an action game with a pointless stat system attached.
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Old May 29, 2008, 08:57 PM // 20:57   #155
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That's what you think. 9.3 on gamespot doesn't lie.

Want a hard Oblivion? Boost your difficulty/use OOO.
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Old May 29, 2008, 09:17 PM // 21:17   #156
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Quote:
That's what you think. 9.3 on gamespot doesn't lie.
And what makes Gamepox so perfect?
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Old May 29, 2008, 10:19 PM // 22:19   #157
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I have been following this thread for a few days and decided to finally add my thoughts. First a little background, I started playing GW about 6-7 motnhs after release and stayed with it until about a year ago. At that time I was so invovoled that I realized that I was no longer having any fun and I stopped playing.

Since then I have been in EQ2 and WOW and playing them until I started to not have fun. Now I am back to GW.

So do I think it is the King? No
Do I think it sucks? No

GW is great for what it is. For I would say about 90% of the game it is really easy to play. There are areas and things that are more difficult and require practice to get good at but overall it is a real good game.

With that in mind I still enjoy EQ2 & WoW. They offer challeges and styles that GW does not have, but they have similar things that GW does. None of these games are bad and none are the best. Each person will have their own best. Some will like WoW better, some EQ2 some GW.

My hope and the way I am looking at GW is that GW is kinda the test for ANet and that GW2 will be the game that was envisioned for GW.
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Old May 29, 2008, 10:44 PM // 22:44   #158
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Quote:
Originally Posted by Shuuda
Oblivion is not an Elder Scrolls game, it's an action game with a pointless stat system attached.
That's pretty much the Elder Scrolls series, you know.

Regarding "BuggerFall": Honestly, I feel that that could be said of most of the games. The engine for all the Elder Scrolls games has always been a bit rickity.

Last edited by Bryant Again; May 29, 2008 at 11:02 PM // 23:02..
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Old May 30, 2008, 03:16 AM // 03:16   #159
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Quote:
Originally Posted by Abedeus
That's what you think. 9.3 on gamespot doesn't lie.

Want a hard Oblivion? Boost your difficulty/use OOO.
Oblivion isn't bugged? With OOO, or hell even with one or two mods activated, you have to use task manager to close it as it doesn't close without freezing from the in-game menu.

My God... You go by gamespot as a legitimate source? Tsk.
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Old May 30, 2008, 06:42 AM // 06:42   #160
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Nothing worse than Morrowboring though and it's romper room gameplay. They are all part of Bethesda workings, but, as I said Daggerfall was the best. Though it did take 14 patches and an XP patch to boot, but, for long term gameplay and unlimited dungeons, crypts, caves and other ghouly gloomy places it's the KING of all RPG's to date. Nothing comes close to giving 150,000 square MILES of game to play in....NOTHING. I remember making the east to west trek one time and I never did reach the west side of the map before i gave up after FOUR days of playing 8 hours a day. I'm just thankful I can still play it today on XP as Morrowboring left my machine a long long time ago with it's silly combat engine and max armor/gear you could find in barrels just surrounding buildings right in towns and cities that was the biggest joke of that game of all. Thankfully Oblivion took care of that romper room style of loot and put it where it belonged.
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